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Star Fleet Armada Rogue Adventures Download] [hack]





















































About This Game You're the captain of a small fleet of 3-5 ships. Your mission is to pass through a small sector of the galaxy to hunt down the enemy race. Along the way you will encounter other races along with their associated counterpart rebels. You will also encounter space pirates and pirate outpost. You will explore anomalies, asteroid fields, comets, nebulas, suns and worm holes. Worm holes become star lanes that let you travel greater distances instantly once you have explored them using research probes. Most encounters will result in a small 15-20 second mini arcade game. While traversing through star systems you will also come across damaged or distressed ships. Helping these ships will grant you precious resources. You must also make orbit around planets and send down your planet lander to explore them. Find metal, gas and fuel resources as well as animal life forms. Some will be dangerous while others not so much. You can also discover shuttle craft crash sites, ancient ruins and military burial grounds. These too provide you will rare items. These can be traded to other friendly races for race credits. You can then use these credits to purchase or upgrade your ships. Combat is a unique blend of real time with the play stopping while the player or the AI makes tactical decisions. Which way should I face my ship so it won't be flanked?Which weapons should I use and on which enemy ship? When should I use my ships special ability? When should my Fighter Carrier's deploy the fighters? Which enemy ships should I fire at with my Battle Cruisers dirty bombs? What ship should I repair using my Cargo Ship's repair drone? And finally what enemy ship should I target using my Research Vessels Research Drone to allow for the most Research Units to be stolen? Completing achievements is no longer just a passive thing that has no real impact on the game. Completing them in SFARA earns you special Achievement Based Artifacts that you can use when you start your next game. These are artifacts that can't normally be found while playing the game. 6d5b4406ea Title: Star Fleet Armada Rogue AdventuresGenre: Indie, Simulation, StrategyDeveloper:Blue Blaze GamingPublisher:Blue Blaze GamingRelease Date: 5 Jun, 2017 Star Fleet Armada Rogue Adventures Download] [hack] This game takes a bit of time to learn the mechanisms of play, but once you do it is fun as long as you aren't looking for eye candy and are not too critical of its "quirkiness".It can get a bit grindy at times especially as you get closer to victory and I'd like to see a bit more depth to the economic model. For example, it might be interesting if the different resources actually were used to purchase ship upgrades rather than just converting into monetary units or fuel\/armor. All-in-all though it is a creative, reasonably priced, Indie game with good strategic depth.. 10\/10Did you ever wish that FTL had more depth? That it had enough content to warrant a 125 page PDF game manual? If you answered "Yes" to any of these, you'll probably enjoy this game. Don't get me wrong, FTL is a great game, but compared to this, it's extremely minimalistic and games are pretty short by comparison. Something that always bothered me in FTL is how you're being chased by the fleet, and once you move forward, you can't backtrack. In this game, there is a time-limit type presence, but rather than restricting where you can go, all it is, is a time limit to kill the end boss (and mind you, it is very generous). This means if you passed a plasma nebula and your shield stat wasn't high enough to interact with it, you can move on forward, knowing that later you can return to the plasma nebula with higher shields. It's also worth noting that you can play the game your own way, if the time limit bothers you, there's stats you can raise that actually decrease the time units used while doing actions like flying from place to place, landing on planets and exploring, and so on. Finally, there are wormholes that randomly appear, these are stable wormholes, and what's great about them is they let you travel HUGE distances with zero time units used. A great way to get around.I'm definitely addicted, check out the video on the store page and scroll quickly through the PDF game manual, it might get you hooked too.. I love this game. If you played Starflight or similar games, you will love this game too. Deep, deep, deep... and arcadey minigames like ship boarding and asteroid variations and a planetary lander and more. Heads up - V-sync ON and Monitor at 60 Mhz, game needs to run at 60 FPS or it too fast to play (FPS tied to refresh rate, and gameplay speed is tied to FPS). Totally awesome game!If you loved Star control 2 and Starflight - buy this one instantly. Do not be discouraged by simple graphics - this is fun, smart-paced and, due to varied gameplay, will keep you entertained.It is rogue-like, but not punishable by any means (i'm looking at you, FTL)Planet exploration are like in Star control 2, but even better.Space battles are pausable and let you think tactically.Comets and stars encounters features shmup-like mechanic, but again - no punishing difficulty.Anomalies, wormholes and derelicts encounters are quite unique as well.The only thing this one lacking is diplomacy and story, but everything else it has is a sheer delight to play.Thumbs up!. Very deep strategic, small-fleet management, rogue-like title from Indy dev. Its retro graphics and sound are charming and efficiently display the wealth of information needed to navigate the multi-star playing field.Ultimately re-playable, updated frequently, and worth supporting.. Recommended for sure! This is a really entertaining time, and deffinitely worth checking out. -It is NOT graphically amazing.-There are sound options in game if, like me, you generally turn off game music. -The keyboard controls for some of the minigames can be frustrating so keep in mind that a controller may increase your enjoyment of it.I really like the unlockable nature of things in this game and that there are perks based off getting a collection of achievements... I also really like that you get to play as a race you have defeated on the next go if you so desire...and the Dev is pretty much awesome.... This game takes a bit of time to learn the mechanisms of play, but once you do it is fun as long as you aren't looking for eye candy and are not too critical of its "quirkiness".It can get a bit grindy at times especially as you get closer to victory and I'd like to see a bit more depth to the economic model. For example, it might be interesting if the different resources actually were used to purchase ship upgrades rather than just converting into monetary units or fuel\/armor. All-in-all though it is a creative, reasonably priced, Indie game with good strategic depth.

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